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Guerrilla Games

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Horizon Zero Dawn

Role
UX Lead
Company
Guerrilla Games
Project type
UX Design
year
2016
Platform
Playstation 4
Project status
Over 20 million copies sold by 2019, making it one of the best-selling SONY Playstation 4 games.
https://www.guerrilla-games.com/

Project description

Horizon Zero Dawn was a completely new IP for Guerrilla Games; an Open World Role Playing Game.

This means that the player can traverse a vast game world and encounter all sorts of adventures, challenges, enemies. But also collect, carry and trade all sorts of objects.
One of the objectives of the game designers was to let the game be as open as possible; provide the tools, not the solutions.

It was the responsibility of the UX team to help the player understand all the systems and mechanics in the game world in a way that was as unobtrusive as possible.
The game UI should help the player find their way through this massive world; have them achieve their objectives and show their weapon, tools, health, and enemy's states in and out of combat.

While the in-game menu should allow them to see the map, their backpack, their weapons and how to modify these.

My role in this project

Horizon Zero Dawn, a groundbreaking new IP for Guerrilla Games, was an open-world RPG that immersed players in a vast world full of challenges, enemies, and complex systems. My role as UX Team Lead involved designing intuitive UI and in-game menus that would enable players to explore freely, manage resources, and stay informed of critical gameplay mechanics like health, tools, and enemy status without detracting from immersion.

Leading a team of six—including UX designers, developers, and visual designers—I worked closely with game designers to translate evolving game mechanics into clear, functional interfaces. I collaborated with design leads to shape essential gameplay elements and spent significant time on user research, extracting requirements, and adapting our designs based on player feedback from frequent testing sessions. The result was an unobtrusive, player-centered UI that enhanced exploration and strategic gameplay in one of the most successful games in its genre.

Lessons learned

  • Prioritize communication: Regular 1:1s are crucial, even in a small team. Skipping these led to painful mistakes, highlighting the importance of consistent communication.
  • Align diverse stakeholders: Balancing the perspectives of driven and experienced stakeholders with sometimes conflicting views was essential.
  • Find the right guidance balance: Knowing when to provide direction and when to let creativity flow was key to the team’s success.
  • Adapt to constant change: Navigating frequent changes across game mechanics and design requirements was both challenging and rewarding.

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